Square Enix developed and published Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG). The game’s main story, known as the “Main Scenario,” spans several expansions, including A Realm Reborn, Heavensward, Stormblood, and Shadowbringers.
Final Fantasy XIV has an engaging story that takes players on a journey through a vast world full of diverse characters and engaging plotlines. The plot is driven by well-developed characters, each with their own unique motivations and backstories, and it delivers emotional and impactful moments on a consistent basis.
The game’s world is filled with breathtaking landscapes, vibrant colors, and immersive environments. Each region of the game is distinctively designed and memorable, from the bustling city of Ul’dah to the mystical forests of Gridania.
Final Fantasy XIV has a rich lore that is deeply embedded in its world and story. Players can learn about the game’s various races’ history and culture.
A Realm Reborn Main Story Quest
FFXIV MSQ Gridania Starting
Close to Home
To the Bannock
Passing Muster
Chasing Shadows
Eggs over Queasy
Surveying the Damage
A Soldier’s Breakfast
Spirithold Broken
On the Bentranch
You Shall Not Tresspass
Don’t Look Down
In the Grim Darkness of the Forest
Threat Level Elevated
Migrant Maruaders
A Hearer Is Often Late
Salvaging the Scene
Leia’s Legacy
Dread is in the air
To Guard a Guardian
Festive Endeavors
Renewing the Covenant
The Gridanian Envoy
Call of the Sea
FFXIV MSQ Limsa Lominsa Starting
Close to Home
On to Summerford
Dressed to Call
Lurkers in the Grotto
Washed Up
Double Dealing
Loam Maintenance
Plowshares to Swords
Just Deserts
Sky-high
Thanks a Million
Relighting the Torch
On to the Drydocks
Without a Doubt
Righting the Shipwright
Do Angry Pirates Dream
Victory in Peril
Men of the Blue Tattoos
Feint and Strike
High Society
A Mizzenmast Repast
The Lominsan Enovy
Call of the Sea
FFXIV MSQ ul’Dah Starting
Close to Home
We Must Rebuild
Nothing to See Here
Underneath the Sultantree
Step Nine
Prudence at This Junction
Out of House and Home
Way Down in the Hole
Takin’ What They’re Givin’
Supply and Demands
Give it to Me Raw
The Perfect Swarm
Last Letter to Lost Hope
Heir Today, Gone Tomorrow
Passing the Blade
Following Footfalls
Storms on the Horizon
On Captain, My Captain
Secrets and Lies
Duty, Honor, Country
A Matter of Tradition
A Royal Reception
The Ul’dahn Envoy
Call of the Sea
Level 15 – 20
It’s Probably Pirates
Call of the Forest
Fire in the Gloom
Call of the Desert
Into a Copper Hell
The Scions of the Seventh Dawn
A Wild Rose by Any Other Name
Unsolved Mystery
What Poor People Think
A Proper Burial
For the Children
Amalj’aa Wrong Places
Dressed to Deceive
Life, Materia, and Everything
Lord of the Inferno
A Hero in the Making
The Company You Keep (Immortal Flames)
For Coin and Country
The Company You Keep (Maelstrom
Till Sea Swallows All
The Company You Keep (Twin Adder)
Wood’s Will Be Done
Sylph-management
We Come in Peace
Sylphic Studies
First Impressions
Levels 21 – 30
First Contact
Dance Dance Diplomacy
Forest Friend
Presence of the Enemy
Brotherly Love
Spirited Away
Druthers House Rules
Never Forget
Microbrewing
Like Fine Wine
Sylphish Concerns
Nouveau Riche
Into the Beast’s Maw
A Simple Gift
Believe in Your Sylph
Back from the Wood
Shadow of the Darkness
Highbridge Times
Where There is Smoke
On to Little Ala Mhigo
Tea for Three
Foot in the Door
Meeting with the Resistance
Killing Him Softly
Helping Horn
He Ain’t Heavy
Come Highly Recommended
The Bear and the Young’uns’ Cares
Wilred Wants You
Big Trouble in Little Ala Mhigo
Back to Square One
Terror at Fallgourd
Ziz Is So Ridiculous
Rock of Rancor
Seeing Eye to Winged Eye
Power of Deduction
Secret of the White Lily
Skeletons in Her Closet
Wrath of the Titan
Tales from the Tidus Slayer
Hungry Hungry Goobbues
The Lominsan Way
Nix That
A Modest Proposal
Trial by Turtle
Levels 31 – 40
The Perfect Prey
When the Worm Turns
There and Back Again
The Things We Do for Cheese
What Do You Mean You Forgot the Wine
An Offer You Can Refuse
It Won’t Work
Give a Man a Drink
That Weight
Battle Scars
It Was a Very Good Year
In The Company of Heroes
As You Wish
Lord of Crags
All Good Things
You Can’t Take it With You
Bringing out the Dead
Bury Me not on the Lone Prairie
Eyes on Me
He Who Waited Behind
Cold Reception
The Unending war
Men of Honor
Three for Three
The Rose and the Unicorn
The Talk of Coerthas
Road to Redemption
Following the Evidence
In the Eyes of Gods and Men
The Final Flight of the Enterprise
Ye of Little Faith
Factual Folklore
The Best Inventions
Influencing Inquisitors
By the Lights of Ishgard
Blood for Blood
The Heretic Among Us
Levels 41-50
In Pursuit of the Past
Into the Eye of the Storm
Sealed with Science
With the Utmost Care
A Promising Prospect
It’s Probably Not Pirates
Representing the Representative
The Reluctant Researcher
Sweet Somethings
History Repeating
The Curious Case of Giggity
Better Late than Never
Lady of Vortex
Reclamation
Casing the Castrum
Eyes on the Empire
Footprints in the Snow
Monumental Hopes
Notorious Bigs
Come-Into-My-Castrum
Getting Even with Garlemald
Drowning out the voices
Acting the Part
Dressed for Conquest
Fool Me Twice
Every Little Thing She Does is Magitek
Escape from Castrum Centri
The Black Wolf’s Ultimatum
Operation Archon
A Hero in Need
Hearts on Fire
Rock the Castrum
The Ultimate Weapon
A Realm Awoken (Seventh Astral Era)
These Main Story Quests(MSQ) occur in Patch 2.1.
The Price of Principles
Moving On
All Things in Time
Laying the Foundation
It’s Possible a Primal
Hail to the King, Kupo
You Have Selected Regicide
On the Properties of Primals
The Gifted
Build on the Stone
Through the Maelstrom (Seventh Astral Era)
These Main Story Quests occur in Patch 2.1.
Still Waters
A Final Temptation
The Mother of Exiles
Promises to Keep
Yugiri’s Game
Why We Adventure
All Due Respect
The Sea Rises
Scouts in Distress
The Gift of Eternity
Into the Heart of the Whorl
Lord o the Whorl
When Yugiri Met the Fraternity
Through the Maelstorm
Defenders of Eorzea (Seventh Astral Era)
These are the Patch 2.3 Main Story Quests.
The Great Divide
Desperate Times
Shock and Awe
Reap the Whirlwind
Revolution
Stories We Tell
Lord of Levin
Levin an Impression
What Little Gods are Made Of
Guardian of Eorzea
Recruiting the Realm
Heretical Harassment
When the Cold Sets in
Brave New Companions
Dreams of Ice (Seventh Astral Era)
After completing patch 2.3, you can begin working on the patch 2.4 Main Story Quests.
Traitor in the Midst
Back and Fourth
Coming to Terms
The Intercession of Saints
Strength in Unity
Dark Words, Dark Deeds
First Blood
The Path of the Righteous
For the Greater Good
Tendrils of Intrigue
Chasing Ivy
In Flagrante Delicto
A Simple Plan
The Instruments of Our Deliverance
The Road Less Traveled
Eyes Unclouded
The Reason Roaille
Let Us Cling Together
Before the Fall – Part 1
The following are the first set of Main Story Quests for Patch 2.5.
Good Intentions
Bait and Switch
Best Laid Schemes
The Rising Chrous
Aether on Demand
On the Counteroffensive
An Uninvited Ascian
In Memory of Moenbryda
Before the Fall – Part 2
This is the second installment of the Main Story Quests introduced in patch 2.55.
Mask of Grief
Defenders of Ishgard
The Wyrm’s Roar
Committed to the Cause
Volunteer Dragonslayers
An Allied Perspective
The Steps of Faith
Administrative Decision
An Unexpected Ambition
Ancient Ways, Timeless Wants
Where We are Needed
The Least Among Us
A Time to Every Purpose
Come, but Not Gone
The Parting Glass
Before the Dawn
Heavensward
These Main Story Quests are spread out across the Heavensward expansion.
Levels 50-51
This is the first installment of the Heavensward expansion’s Main Story Quests. Your character must be at least level 50.
Coming to Ishgard
Taking in the Sights
The Better Half
Over the Wall
Work in Progress
The First and Foremost
From on High
Reconnaissance Lost
At the End of our Hope
Knights be not proud
Onwards and Upwards
An Indispensable Ally
Meeting the Neighbors
Sense of Urgency
Hope Springs Eternal
A Series of Unfortunate Events
A Reward Long in Coming
Divine Intervention
Disclosure
Flame General Affairs
In Search of Raubahn
Keeping the Flame Alive
To Siege or Not to Siege
Alphinaud’s Way
In Search of Iceheart
From One Heretic to Another
Sounding Out the Amphitheatre
Camp Out the Convictors
Purple Flame, Purple Flame
Levels 52-53
When your character completes the previous series and reaches level 52, they will be able to access these quests in Heavensward.
Where the Chocobos Roam
Worse than Dragons
The Trine Towers
Gifts for the Outcasts
The Nonmind
A Gnathic Deity
Breaking into Hives
Lord of the Hive
Mourn in Passing
Beyond the Clouds
Levels 54-55
As you progress through the story, this series of quests will become available for your character in Heavensward at level 54.
Mountaintop Diplomacy
Moghan’s Trial
Mogmug’s Trial
Mogwin’s Trial
Moglin’s Judgment
Leaving Moghome
The Road to Zenith
Waiting for the Wind to Change
Heart of Ice
The Wyrm’s Lair
New Winds, Old Friends
A General Summons
Awakening in Ul’dah
A Brave Resolution
Ready to Fly
Into the Aery
The Song Begins
Levels 56-57
These are the Main Story Quests for the Heavensward Expansion for level 56 characters.
Unrest in Ishgard
He Who Would Not be Denied
Ill-weather Friends
The Spice of Life
Noble Indiscretions
A Child apart
Bloodlines
Fire and Blood
A Knight’s Calling
The Sins of Antiquity
In Search of the Soleil
Into the Blue
Familiar Faces
Devourer of Worlds
Black and the White
Bolt, Chain, and Island
A Difference of Opinion
One Good Turn
An Engineering Enterprise
Aetherial Trial
Lost in the Lifestream
Taturu’s Surprise
Onward to Sharlayan
Levels 58-60
These are the last of the main Heavensward expansion’s Main Story Quests.
A Great New Nation
Golems Begone
An Illuminati Incident
Leaving Idyllshire
Matoya’s Cave
Forbidden Knowledge
An Eye for Aether
Hour of Departure
The First Flight of the Excelsior
Systematic Exploration
In Node We Trust
Chimercial Maintenance
Close Encounters of the Vith Kind
Fetters of Lament
Heavensward
Post-Heavensward Patch 3.1
After completing the Heavensward expansion in patch 3.1, these quests will appear.
An Uncertain Future
Breaking the Cycle
Another Time, Another Place
In the Eye of the Beholder
A Little Slow, a Little Late
Dreams of the Lost
Against the Dying of the Light
As Goes Light, So Goes Darkness
Post-Heavensward Patch 3.2
Patch 3.2 contains the post-Heavensward Main Story Quests.
As it Once Was
The Word of the Mother
This War of Ours
Staunch of Conviction
Once More, a Flavor
For Those We Have Lost
Consequences
Choices
A Spectacle for the Ages
For Those We Can Yet Save
Causes and Costs
Post-Heavensward Patch 3.3
After completing Heavensward, these Main Story Quests become available in Patch 3.3.
The Man Within
An Ally for Ishgard
Winning over the Wyrm
An End to the Song
Heroes of the Hour
Litany of Pace
Post-Heavensward Patch 3.4
Patch 3.4 includes these Main Story Quests.
Promises Kept
Shadows of the First
Two Sids of a Coin
Unlikely Allies
The Beast that Mourned at the Heart of the Mountain
Beneath a Star-filled Sky
When We Were Free
Honorable Heroes
One Life for One World
An Ending to Mark a New Beginning
Post-Heavensward Patch 3.5
These are the first part of the final series of Main Story Quests after Heavensward.
Tidings from Gyr Abania
An Envoy for Ishgard
An Allied Decision
Griffin, Griffin on the Wall
Louisoix’s Finest Student
Post-Heavensward Patch 3.56
After completing the Heavensward expansion, these are the final quests.
The Obvious Solution
The Greater Obeisance
Fly Free, My Pretty
The Far Edge of Fate
Stormblood
The Stormblood expansion contains these Main Story Quests.
Levels 60-61
While your character is level 60, you can begin the first series of Quests for the Stormblood expansion.
Beyond the Great Wall
Lyse Takes the Lead
The Promise of a New Beginning
A Haven for the Bold
A Bargain Struck
A Friend of a Friend in Need
Signed, Sealed, to be Delivered
Best Served with Cold Steel
Let Fill Your Hearts with pride
A Familiar Face Forgotten
The Prodigal Daughter
Hard Country
Death by a Thousand Rocks
A Life More Ordinary
The Color of Angry Qiqirn
The Black Wolf’s Pups
Homeward Bound
Where Men Go as One
Future Rust, Future Dust
A Dash of Green
Ye Warward Brothers
Token of Faith
Crossing the Velodyna
In Crimson It Began
The Fires Fade
Bereft of Hearth and Home
Divide and Conquer
Lies, Damn Lies, and Pirates
Tales from the Far East
Not Without Incident
The Man from Ul’Dah
Where the Streets are Paved with Koban
By The Frace of Lord Lolorito
A Good Samurai is Hard to Find
It’s Probably a Trap
Making the Catfish Sing
Levels 62-63
These Main Story Quests are available in Stormblood for characters with levels 62 to 63.
Once More, to the Ruby Sea
Open Water
Boys with Boats
To Bend with the Wind
Confederate Consternation
The Solace of the Sea
The Arrows of Misfortune
The Last Voyage
Alisaie’s Stones
Under the Sea
Of Kojin and Kami
In Soroban We Trust
Forever and Ever Apart
In Darkness the Magatama Dreams
The Whims of the Divine
Breaking and Delivering
The Lord of the Revel
Tide Godes in, Imperials Go Out
A Silence in Three Parts
Levels 64-65
These quests are available from levels 64 to 65 in the Stormblood expansion.
Life after Doma
A Glimpse of Madness
The Stubborn Remainder
The Ones We Leave Behind
A New Ruby Tithe
The Will to Live
Daughter of the Deep
Path of No Return
The Time between the Seconds
All the Little Angels
Here There be Xaela
The Search for Lord Hien
A Season for War
An Impossible Dream
Stars in the Dark
A Warrior’s Welcome
The Heart of Nations
A Trial Before the Trial
In the Footsteps of Bardam the Brave
The Children of Azim
Levels 66-67
To complete these Stormblood expansion quests, you must be level 66 to 67.
The Labors of Magnai
For Love of the Moon
Sworn Enemies of the Sun
The Undying Ones
A Final Peace
As the Gods Will
Naadam
Glory of the Khagan
In Crimson They Walked
The Hour of Reckoning
The Room Where It Happened
How Tataru Got Her Groove Back
Seeds of Despair
The Limits of Our Endurance
Broken Steel, Broken Men
The Toma Within
On the Eve of Destiny
The Die is Cast
The World Turned Upside Down
A Swift and Secret Departure
While You Were Away
Rhalgr’s Beacon
The Fortunes of War
Rising Fortunes, Rising Spirits
The Lure of the Dream
The Lady of Bliss
The Silence of the Gods
Levels 68-70
These are the final quests in Stormblood’s mainline expansion.
The First of Many
Strong and Unified
Hells Open
Heavens Weep
The Road Home
For the Living and the Dead
Above the Churning Waters
The Path Forward
With Tired Hands We Toil
Where Courage Endures
The Price of Freedom
Raubahn’s Invitation
Liberty or Death
The Lady in red
Upon the Great Loch’s Shore
The Key to Victory
The Resonant
The Legacy of our Fathers
The Measure of His Reach
Stormblood
Post-Stormblood Patch 4.1
This is the first set of quests after completing the Stormblood expansion.
Arenvald’s Adventure
The Darkness Below
The Mad King’s Trove
The Butcher’s Blood
Echoes of an Echo
A Sultana’s Strings
A Sultana’s Duty
A Sultana’s Resolve
Securing the Saltery
A Blissful Arrival
Return of the Bull
Post-Stormblood Patch 4.2
Following the completion of the Stormblood expansion, this is the second set of quests.
Tidings from the East
The Sword in the Store
Hope on the Waves
Elation of Trepidation
Storm on the Horizon
His Forgotten Home
A Guilty Conscience
Rise of a New Sun
Post-Stormblood Patch 4.3
This is the third set of quests after finishing the Stormblood expansion.
Gosetsu and Tsuyu
Gone Like the Morning Dew
Fruits of her Labor
Conscripts and Contingencies
The Primary Agreement
Under the Moonlight
Emissary of the Dawn
Post-Stormblood Patch 4.4
Following the completion of the Stormblood expansion, this is the fourth series of quests.
Sisterly Act
Feel the Burn
Shadows in the Empire
A Power in Slumber
The Will of the Moon
The Call
Prelude in Violet
Post-Stormblood Patch 4.5
This is the first quest in the fifth series after completing the Stormblood expansion.
Soul Searching
A Defector’s Tidings
Seiryu’s Wall
Parley on the Front Lines
The Face of War
Post-Stormblood Patch 4.56
These are the second of five quests available after completing the Stormblood expansion.
A Brief Reprieve
A Requiem for Heroes
Shadowbringers
Levels 70-71
These are the first Shadowbringers expansion quests. You must be level 70 to begin, and you will most likely be level 71 by the end.
The Syrus Trench
City of the First
Travelers of Norvrandt
In Search of Alphinaud
A Still Tide
Open Arms, Closed Gate
A Fickle Existence
City of Final Pleasures
Free to Sightsee
A Taste of Honey
A Blessed Instrument
Emergent Splendor
In Search of Alisaie
City of the Mord
Working Off the Meal
A Desert Crossing
Following in Her Footprints
Culling Their Ranks
A Purchase of Fruit
The Time Left to Us
Tears on the Sand
The Lightwardens
Warrior of Darkness
Levels 72-73
For the next part of the Shadowbringers campaign, you must be at least level 72.
An Unwelcome Guest
The Crystarium’s Resolve
Logistics of War
The Oracle of Light
II Mheg, the Faerie Kingdom
Sul Uin’s Request
Ys Iala’s Errand
Oul Sigun’s Plea
Unto the Truth
Courting Cooperation
The Key to the Castle
A Visit to the Nu Mou
A fitting Payment
Spore Sweeper
The Lawless Ones
The Elder’s Answer
A Resounding Roar
Memento of a Friend
Acht-la Ormh Inn
The Wheel Turns
Levels 74-75
To begin these quests in the Shadowbringers campaign, you must be at least level 74.
A Party Soon Divided
A Little Faith
Into the Dark
A Day in the Neighborhood
A Helping Hand
Lost but Not Forgotten
Saying Good-bye
Stirring up Trouble
A Beeautiful Plan
An Unwanted Proposal
Put to the Proof
Into the Wood
Top of the Tree
Look to the Stars
Mi Casa, Toupasa
Legend of the Not-so-hidden Temple
The Aftermath
In Good Faith
The Burden of Knowledge
Bearing With It
Levels 76-77
Before beginning these Shadowbringers quests, you must be level 76.
Out of the Wood
When It Rains
Word from On High
Small Favors
The Best Way Out
Free Trade
The Trolley Problem
Rust and Ruin
On Track
Down for Maintenance
The Truth Hurts
A Convenient Distraction
A Dirty Job
Have a Heart
Full Steam Ahead
Crossroads
A Fresh Start
More than a Hunch
Return to Eulmore
A Feast of Lies
Paradise Fallen
Levels 78-80
These are the last of the Shadowbringers expansion’s primary Main Scenario Quests.
The Ladder
The View from Above
In Mt. Gulg’s Shadow
A Gigantic Undertaking
Meet the Tholls
A-Digging We Will Go
The Duergar’s Tewel
Rich Veins of Hope
That None Shall Ever Again
A Breath of Respite
Extinguishing the Last Late
Reassuring the Masses
In His Garen
The Unbroken Thread
To Storm-tossed Seas
Waiting in the Depths
City of the Ancients
The Light of Inspiration
The Illuminated Land
The End of a World
A Greater Purpose
Shadowbringers
Post-Shadowbringers Patch 5.1
This is the first set of quests following the main Shadowbringers expansion.
Shaken Resolve
A Grand Adventure
A Welcome Guest
Good for the Soul
Nowhere to Turn
A Notable Absence
For the People
Finding Good Help
Moving Forward
Vows of Virtue, Deeds of Cruelty
Post-Shadowbringers Patch 5.2
This is the second set of quests following the main Shadowbringers expansion.
Old Enemies, New Threats
The Way Home
Seeking Counsel
Facing the Truth
A Sleep Disturbed
An Old Friend
Deep Designs
A Whale’s Tale
Beneath the Surface
Echoes of a Fallen Star
Post-Shadowbringers Patch 5.3
Following the conclusion of the mainline quests in the Shadowbringers expansion, this is the third series of quests.
In the Name of the Light
Heroic Dreams
Fraying Threads
Food for the Soul
Faded Memories
Etched in the Stars
The Converging Light
Hope’s Confluence
Nothing Unsaid
The Journey Continues
Unto the Morrow
Reflections in Crystal
Post-Shadowbringers Patch 5.4
This is the fourth set of quests after the Shadowbringers campaign.
Alisaie’s Quest
The Wisdom of Allag
Reviving the Legacy
Forget Us Not
Like Master, Like Pupil
The Admiral’s Resolve
The Search for Sicard
On Rough Seas
The Great Ship Vylbrand
Futures Rewritten
Post-Shadowbringers Patch 5.5
This is the first of five quests after completing the Shadowbringers campaign.
Unto the Breach
Here Be Dragons
Righteous Indignation
For Vengeance
The Flames of War
When the Dust Settles
Post-Shadowbringers Patch 5.6
Following the conclusion of the Shadowbringers campaign, this is the second of the tasks in the fifth series.
The Company We Keep
On Official Business
Death Unto Dawn
Endwalker
Levels 80-81
This is the opening batch of Endwalker expansion quests. To begin them, you must be level 80.
The Next Ship to Sail
Old Sharlayan, New to You
Hitting the Books
A Seat at the Last Stand
A LabyrinthineDescent
Glorified Ratcatcher
Deeper into the Maze
The Medial Circuit
The Full Report, Warts and All
A Guide of Sorts
Estate Visitor
For Thavnair Bound
On Low Tide
A Fisherman’s Friend
House of Divinities
The Great Work
Shadowed Footsteps
A Boy’s Errand
Tipping the Scale
The Satrap of Radz-at-Han
In the Dark of the Tower
The Jewel of Thavnair
The Color of Joy
Levels 82-83
To complete these Endwalker Main Scenario Quests, you must be level 82.
Sound the Bell, School’s In
A Capital Idea
Best of the Best
A Frosty Reception
Tracks in the Snow
How the Mighty are Fallen
At the End of the Trail
A Way Forward
The Last Bastion
Personae on Gratae
His Park Materials
No Good Deed
Alea lacta Est
Strange Bedfellows
In from the Cold
Gateway of the Gods
A Trip to the Moon
Sea of Sorrows
The Martyr
Levels 84-85
To begin these missions in the Endwalker expansion, you must be level 84.
In Shadow’s Wake
Helping Hands
A Harey Situation
A Taste of the Moon
Styled a Hero
All’s Vale that Endsvale
Back to Old Tricks
Setting Things Straight
Heart of the Matter
Returning Home
Skies Aflame
The Blasphemy Unmasked
Admist the Apocalypse
Beyond the Depths of Despair
That We Might Live
When All Hope Seems Lost
Warm HEarts, Rekindled Hopes
Simple Pleasures
Under his Wing
At World’s End
Levels 86-87
After completing the prior tasks and reaching level 86 in the Endwalker campaign, these ones become accessible.
Return to the Crystarium
Hope Upon a Flower
Petalouda Hunt
In Search of Hermes
Ponder, Warrant, Cherish, Welcome
Lives Apart
Their Greatest Contribution
Aether to Aether
A Sentimental Gift
Verdict and Execution
Travelers at the Crossroads
A Past, Not Yet Come to Pass
Witness to the Spectacle
Worthy of his Back
A Flower upon Your Return
Hunger in the Garden
Words without Sound
Follow, Wander, Stumble, Listen
Caging the Messenger
Thou Must Live, Die, and Know
Levels 88-90
These are the last quests for the main Endwalker scenario. You must be at least level 88.
As the Heavens Burn
Outside Help
Going Underground
No Job too Small
Wise Guides
Agriculture Shock
Sage Council
Hither and Yarns
Once Forged
Bonds of Adamant(ite)
Her Children, One, and All
A Bold Decision
Friends Gathered
Unto the Heavens
A §trαnge New World
On Burdεned ωings
A Test of Will
Roads Pαved││Sacri┣ice
F//εsh AbanΔon┨Δ
Where Kn∞wledge Leads
Vic┨οry ̈ ̈ ̈╳, │̆││ε Lost
┣┨̈//̈ No┨ΦounΔ•••
Hello, World
Forge Ahead
You’re Not Alone
Endwalker
Post-Endwalker Patch 6.1
These are the first Major Scenario Quests to be made available following the Endwalker campaign.
Newfound Adventure
Bountiful Ruins
Friends for the Road
Alzadaal’s Legacy
A Brother’s Grief
Sharing the Wealth
Bridging the Rift
Restricted Reading
Void Theory
A Satrap’s Duty
Post-Endwalker Patch 6.2
After finishing the Endwalker campaign, a second set of Main Scenario Quests called Buried Memories was made available.
In Search of Azdaja
Shadowed Remnants
Where Everything Begins
Groping in the Dark
Nowhere to Run
The Wind Rises
Return from the Void
A World with Light and Life
Buried Memory
Post-Endwalker Patch 6.3
Following the Endwalker Campaign, which was made available in the 6.3 Patch, Gods Revel, Lands Tremble, these are the third set of Major Scenario Quests you must complete.
Once More unto the Void
A Cold Reunion
Kindled Spirit
An Unforeseen Bargain
King of the Mountain
A Dragon’s Resolve
Paths Barred
Desires Untold
Gods Revel, Lands Tremble
Conclusion
Overall, Final Fantasy XIV is a great MMORPG that offers a rich and engaging experience for both new and veteran players alike. Its combination of a well-crafted story, beautiful world, in-depth lore, robust gameplay, and active community make it a must-play for fans of the genre.