Dust and its visual successor Dust 2 are some of the more memorable maps from the franchise. Long-time Counter-Strike fans know this map like the back of their hands. This desert terrain features tons of places for players to camp and snipes away at the enemy team.
Dust II was so popular that it even made a comeback in the sequel Counter-Strike: Global Offensive. It’s also one of the most played maps, with countless servers dedicated to running it back-to-back on a 24/7 basis.
Essentially, you can’t play any Counter-Strike game without encountering it at least once. This guide takes you through all the CS:GO callouts for Dust2, so you can master the map and outplay the opposing teams.
The map itself is rather small, there are two main places to plant the bomb. It’s one of the more balanced arenas to play on, so many players prefer it over other maps like CS_Assault or DE_Inferno.
Tip: The bomb sites are easily accessible for both teams but B is farther than A for counter-terrorists. You have to be careful while going to the B site, otherwise you’ll get sniped from between the “creaky door.” One way to avoid that is by smoking the door before crossing it.
There are ample ways to flank enemy players on both teams since the map features tunnels that connect both bomb sites and provide faster travel options. That’s where callouts come in handy.
In a pinch, your teammate can and potentially will elude to where they are on the map in case they need backup.
To make sure a player gets there on time, there are some prominent locations they need to be aware of on the map, so the player doesn’t get confused or lost and ends up throwing the entire game
- T Spawn (Terrorists)
- CT Spawn (Counter-Terrorists)
T spawn and CT spawn refer to areas where players from each team start every round.
The terrorists spawn at the top of Mid. They either take the doors or ramp down and head for A. They can also go the other way towards the tunnels leading to B.
Heading For A
Long refers to players heading for the long stretch that leads up to A, through the Doors from T-spawn to the Ramp.
Short refers to players using the shorter route to A. They use the short stairs that lead them up to the roof of CT Spawn, the back of the bomb site. You can find these stairs next to the catwalk near Mid.
This means your teammate is heading for the middle route, they either enter the area through the “creaky door” or by going up/down the middle catwalk that connects to the tunnels leading to B. The area behind the door is CT Mid and CT Spawn which respectively leads to both A and B sites.
Heading For B
Doors refer to the giant doors at the entrance of B. It’s next to the huge sandstone cliffs and is connected to CT Mid.
Tunnels are the second way to enter B. They’re connected to the Lower Tunnel that leads to the catwalk.
Car refers to the busted car parked near A next to the Ramp. There’s also another car parked near the Doors at B.
Upper Tunnel connects to the lower tunnels with a staircase and B.
Lower Tunnel houses the staircase that leads up to B. It opens up to face the short stairs leading up to A on Short too.
Xbox refers to the large box found on the catwalk in Mid, near the doorway.
Catwalk refers to the path that leads to the stairs of A short.
CT Mid refers to the pathway that leads up to B from behind the door near mid. It’s easy to get taken out there from behind.
Ramp refers to the path that leads directly to A. You have to either go Long or through CT-Spawn to get there.
Pit refers to the large ramp that leads down to a closed gate. It can be found right next to the tunnels leading to Long.
Goose refers to the small landing beside the pit.
Tip: Enemy players can often be found lurking near the pit or using the area to camp.
Scaffold is an area the players can jump up and reach. It’s located near the Doors and offers players another way to infiltrate B.
Closet refers to a hiding spot behind the boxes outside the Upper Tunnel, next to the Car on B.
Using these Dust 2 callouts, you can easily share information and lead a coordinated team effort that boosts your chances of success in the game. With enough playtime, you’ll be able to recognize where your teammates are without any effort at all.
Remember, in this game timing and strategy are crucial… flanking the enemy team is a strategy that can either win or throw the entire game.